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Vampire The Masquerade Bloodlines Inspection

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I think character creation is one of the most confusing aspects of this amazing game, especially at the beginning, so I've made a guide for the severely confused. Customizing your own character and not opting to have the game choose one for you is well worth it and not that difficult to understand if someone explains it to you. Hopefully this helps you create a character you'll enjoy playing with!

If you click on New Game–>2.Go directly to the character sheet… you'll end up at this screen.


Choosing a clan is actually a bit more complicated than reading the backgrounds and choosing one you like. Your clan determines several important things about your gameplay, namely your disciplines and dialogue.

  • Andagangrel, don't mix up age and generation of a vampire. In theory, there might be second generation vampires who have been sired only last week, or millenia old 15th gen thinbloods. And though Nines really is rather young, he has spent most of his time as a vampire fighting. Also nothing is said, how Nines got his wolfie down.
  • One of these rooms at the end of the hallway contains a computer with a 'freezers' application. Log into it using the 'ambrosia' password and bring up the 'pass-code' to get a four-digit number (1969) you'll need to unlock Lily's freezer (alternatively, you can gain a point of Experience by instead using Persuasion to get the code from Phil in the other room).

Clans to Avoid
For your first time playing, I would avoid the malkavian, nosferatu and ventrue clans. Here's why. The malkavians have confusing (but funny, in context) dialogue that you may not 'get' until you've played through the game once. They're all insane so they speak in riddles. The nosferatu have the added challenge of constantly hiding from all humans and using the sewers, and finally the ventrue, although not the worst choice, have limitations when it comes to feeding. There will be some who disagree with me as a lot of people have played through this game with these clans and had a fine time with it. Replaying the game as one of these clans (particularly malkavian) is a rewarding and interesting experience and should be strongly considered when you've finished the first go.

All other clans, the brujah, gangrel, toreador or tremere are all great first choices. Personally I would recommend playing as tremere the first time through as I find their abilities and storyline in the game the most interesting. Their unique discipline, Thaumaturgy is also very cool.

Another game followed in 2004: Vampire: The Masquerade – Bloodlines. Developed by Troika Games and published by Activision, it uses Valve's Source engine. A sequel is in development as of 2020. Vampire: The Masquerade – Coteries of New York is a video game by Draw Distance, released in 2019 for Windows PC, and 2020 for other platforms.

The Points System
Once you've chosen a clan you'll be presented with a screen that looks like this:

You can choose a name for your character and then you're given a series of options for attributes, abilities and disciplines. In this example, I've chosen tremere for my clan. As you play through the game, you will be given points when you accomplish tasks set out for you, and you will spend those points in order to get skills.

The way this works is each heading (attributes, abilities and disciplines) have several categories. For attributes for example, this includes the physical, social and mental aspects of your character. The numbers next to the categories (such as the (2) next to mental) represent the number of dots you can spend. Each dot is a skill point.

Vampire The Masquerade Bloodlines Heather

If you try clicking on the empty dot next to perception, for example, you will see that it turns red, meaning you have 'spent' that point on perception. Here it is, shown below:

In this example, I cannot click on any social points, such as charisma, manipulation or appearance Why? Because there are no points beside social! (remember the little number beside the attribute represents the available points). These starting numbers change depending on the clan you have chosen, so the gangrel or toreador, for example, will have different starting points available to them.

In addition, when I move the mouse over any of the options under the headings, it will light up different ‘feats' to the right of the screen. In this screenshot, I've rolled over perception and the ‘ranged' and ‘inspection' feats are lit up in response. As you spend different points in different areas the numbers beside each feat will go up. These are the skills you get for the points spent in each area.

In this screenshot above, I have put two points into perception. Note that I could have spent them anywhere under ‘mental' (one on intelligence and one on perception, two on wits, etc). For the sake of this example, they are both on perception. Under ‘feats,' my inspection and ranged are both raised now! Yay! So what does that mean? A small description will be available to you at the bottom of the screen to describe what each feat will give you, but that description is somewhat lacking.

Feats
Now that we (hopefully) somewhat understand the points system, it is important to understand the feats, as these are the numbers that determine your skill level in the game. Scrolling over a feat with your mouse will light up the categories you can put points into to obtain it.

Here is a breakdown of the most important feats available to you.

Vampire the masquerade bloodlines inspection online

[ Combat ]

You will probably want to use both guns and swords in this game, so it is important that you put points into both of the Melee and Ranged feats throughout the game.

Unarmed: Fighting without a weapon. Happens rarely in the game, but it is helpful for feeding on opponents in the middle of fighting. I would not put any points here at the beginning.
Melee: Just what it sounds like. Using knives, swords and other such goodies. I think this is a fairly important thing to put points under, especially if you know you don't particularly enjoy FPS type gaming and would rather use melee through most of the game.
Ranged: Using guns. You can get by without guns for most of the game if you'd like, but it is good to eventually have points in here. Gun skill is helpful later in this game so if you like FPS, go for it.
Defense: Avoiding damage in combat. Don't put more than one point into this feat at the start of the game. As far as I know it doesn't do much good and you will get clothing that will protect you later on.

[ Covert ]

Lockpicking, sneaking and hacking are important feats. Inspection can be helpful, but is not by any means required. Avoid putting points into research at the start.

Vampire the masquerade bloodlines heather

Lockpicking: Very important skill, although you can temporarily raise your lockpicking feat in game. I recommend you put at least one point here during character creation.
Sneaking: Important depending on how you'd like to play. If you'd like to avoid combat whenever possible, and sneak by your enemies, put a point here. Also some quests depend heavily on this skill, so it's always good to have.
Hacking: Not nearly as important as lockingpick or sneaking, but there are various computers throughout the game and some quests require you to hack them. You can temporarily raise your hacking skill through other means, but raising this feat can come in handy.
Inspection: If you have a tough time figuring out puzzles and hidden objects, put a point here. If you have a high enough inspection feat, items in the game will light up when you need to use them. If you like a challenge or you consider yourself a fairly good gamer, skip this one.
Research: Reading books is an easy way to up your skills, if you aquire the money to buy them or find them in-game, but you can essentially play the game without reading a single book. It is not essential that you start out with any points here.

[ Mental ]

I would choose one of the following: intimidate, persuasion or seduction and stick with putting points into it. Depending on what you choose to spend on, you will get different dialogue options.

Haggle: This makes it easier to bargain with people over prices. Although it might be helpful, it is not really needed especially at the beginning of the game.
Intimidate: You scare/force the character into giving you what you want.
Persuasion: You convince the character to give you what you want. (Almost always well received.)
Seduction: You use your banging good looks and velvety voice to charm the character into doing what you want.

[ Soak ]

Withstanding more damage! You can only put points into Bashing but I'm not sure that you need it in the beginning.

Disciplines
When creating your character, you will only have one available point to spend in any of your disciplines at the bottom of the page. Here I've put my point under thaumaturgy and gained level 2, which is purge.


Humanity & Masquerade Violations

At the top of your page you will also see a series of masks and dots under humanity. Don't worry about those for now, but know that later, if you lose a point in humanity you can buy it back using your experience points. There are also opportunities to do so in game. Losing humanity points changes dialogue options. The masks represent masquerade violations and you may not get those back.

Vampire The Masquerade Bloodlines Inspection

[ Combat ]

You will probably want to use both guns and swords in this game, so it is important that you put points into both of the Melee and Ranged feats throughout the game.

Unarmed: Fighting without a weapon. Happens rarely in the game, but it is helpful for feeding on opponents in the middle of fighting. I would not put any points here at the beginning.
Melee: Just what it sounds like. Using knives, swords and other such goodies. I think this is a fairly important thing to put points under, especially if you know you don't particularly enjoy FPS type gaming and would rather use melee through most of the game.
Ranged: Using guns. You can get by without guns for most of the game if you'd like, but it is good to eventually have points in here. Gun skill is helpful later in this game so if you like FPS, go for it.
Defense: Avoiding damage in combat. Don't put more than one point into this feat at the start of the game. As far as I know it doesn't do much good and you will get clothing that will protect you later on.

[ Covert ]

Lockpicking, sneaking and hacking are important feats. Inspection can be helpful, but is not by any means required. Avoid putting points into research at the start.

Lockpicking: Very important skill, although you can temporarily raise your lockpicking feat in game. I recommend you put at least one point here during character creation.
Sneaking: Important depending on how you'd like to play. If you'd like to avoid combat whenever possible, and sneak by your enemies, put a point here. Also some quests depend heavily on this skill, so it's always good to have.
Hacking: Not nearly as important as lockingpick or sneaking, but there are various computers throughout the game and some quests require you to hack them. You can temporarily raise your hacking skill through other means, but raising this feat can come in handy.
Inspection: If you have a tough time figuring out puzzles and hidden objects, put a point here. If you have a high enough inspection feat, items in the game will light up when you need to use them. If you like a challenge or you consider yourself a fairly good gamer, skip this one.
Research: Reading books is an easy way to up your skills, if you aquire the money to buy them or find them in-game, but you can essentially play the game without reading a single book. It is not essential that you start out with any points here.

[ Mental ]

I would choose one of the following: intimidate, persuasion or seduction and stick with putting points into it. Depending on what you choose to spend on, you will get different dialogue options.

Haggle: This makes it easier to bargain with people over prices. Although it might be helpful, it is not really needed especially at the beginning of the game.
Intimidate: You scare/force the character into giving you what you want.
Persuasion: You convince the character to give you what you want. (Almost always well received.)
Seduction: You use your banging good looks and velvety voice to charm the character into doing what you want.

[ Soak ]

Withstanding more damage! You can only put points into Bashing but I'm not sure that you need it in the beginning.

Disciplines
When creating your character, you will only have one available point to spend in any of your disciplines at the bottom of the page. Here I've put my point under thaumaturgy and gained level 2, which is purge.


Humanity & Masquerade Violations

At the top of your page you will also see a series of masks and dots under humanity. Don't worry about those for now, but know that later, if you lose a point in humanity you can buy it back using your experience points. There are also opportunities to do so in game. Losing humanity points changes dialogue options. The masks represent masquerade violations and you may not get those back.

Make sure that you have spent all your available points before you click ‘accept' at the bottom of the screen. If you have spent all of your points, there will be no numbers next to any of the categories.

About This File

Official 1.2 patch for Vampire: The Masquerade - Bloodlines.

Fixes:

• Fixed C++ Runtime error on launch of the game due to older versions of Python interpreter.

• Fixed Invalid dialog responses due to older versions of Python interpreter.

• Fixed problem where keys and keycards may disappear from player’s inventory.

• Fixed problem where binding either Enter or Right Mouse Button to the Use key would cause the inventory window to immediately close after opening. These bindings are now no longer permitted.

• Added “Inventory Full â€' Items Dropped†message when player receives items beyond the inventory limit and added inspection particles to the dropped items. This addresses the issue with cameras being lost in the “Model Citizen quest.

• Fixed problem where a player would have both the vampire and warform models stuck together when both Fortitude and Protean (level 5) are activated.

• Fixed crash to desktop when the player returns to the boat after rescuing Johansen from the Society of Leopold.

• Fixed problem where the newspaper would report success in the “Model Citizen†quest even though the player had failed it.

Vampire The Masquerade Bloodlines Mods

• Fixed problem where the player can log on to the Theater computer before receiving the “Tangled Web†quest from Mitnick.

• Fixed problem with haven mailboxes not receiving award for completing the food critic quest. quest.

• Modified E dialog so that it is easier to receive the “Thinned Blood†quest.

• Modified Regent dialog so that he now recognizes completion of the Gargoyle quest.

• Modified Isaac dialog so that he now recognizes completion of the King’s Way and Gargoyle quests.

IMPORTANT NOTES

Vampire Masquerade Bloodlines Mods

If you find that you are not accumulating experience points as you complete quests, this is because you have Auto-Level turned on and the game is automatically spending your experience points to improve your abilities and attributes. To disable Auto-Level, access the Character Sheet and click on the Auto-Level toggle button. Once you acquire a new haven, your Santa Monica haven computer and mailbox will no longer function. Use the computer and mailbox of your new haven instead. When you are playing a Nosferatu, your grotesque appearance prevents you from using the taxi that appears after you blow up the Sabbat warehouse. Nosferatu characters must travel between game hubs using the hub map found in the sewers.





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